A je to tady. Aktualizace 4.603. Nač čekat, že. Já už stahuji.
Main changes
- Collector Vehicle 20 mm Flak 38 anti-aircraft gun on Sd.Kfz 10/5 half-track is now available;
- Pfalz D.XII is now available to all customers who pre-ordered Flying Circus Vol.II;
- The early version of the Spad VII.C1 fighter with a 150-horsepower engine is now available to all customers who pre-ordered Flying Circus Vol. II;
- The Airco DH4I two-seater single-engine bomber is now available to all customers who pre-ordered Flying Circus Vol. II;
- New historical scenario campaign “Steel birds” is now available;
- All Flying Circus Vol.I and Vol.II airplanes cockpits detail improved (Oyster_KAI);
- Hs-129 B-2 attack aircraft now has 4K quality external texturing (Martin ‚ICDP‘ Catney);
Aircraft changes
- Fixed invisibility of paratroopers on Ju-52 and C-47 in a multiplayer game;
- Removed the ability to select a pistol and fire it when the cockpit is closed (it is automatically holstered);
- Fixed overload indicator for ‘guest’ gunners (other players) in multi-crew airplanes in multiplayer;
- Adjusted the maximum wing lift of the Hawker Typhoon Mk.Ib. The flight model of the aircraft was reconfigured in such a way that most of the flight characteristics of the aircraft (speed, rate of climb, control stick balancing positions, roll angular velocities) practically did not change;
- The indicator in the bombsight showing the impossibility of dropping bombs from the current position has been fixed;
- AI pilots won’t shake their aircraft along the pitch axis when attacking a ground target with cannons that have a mix of different types of ammo;
- AI pilots won’t ignore a heavily damaged but not destroyed ground target;
- The angle of a shallow bombing dive for Pe-2, Il-2, Fw-190, Ju-87, Ju-88, Bf-110, Hs-129 aircraft has been increased to 30°;
- Bomb release sound has been added to all Flying Circus aircraft;
Player controllable tanks changes
- „Turn off the engine“ command works as it should and has voiceover;
- Fixed an infinite rotation of AI-controlled detailed tanks after giving them a turn and stop order;
- Fixed „turn shaking“ of AI-controlled detailed tanks that sometimes happened after stopping;
- Fixed „looping“ of AI-controlled detailed tanks hat sometimes happened after „Turn by 180°“ order;
- Movement to a point and movement according to the mission scenario commands correctly function after issuing commands „Stop and hold position“ and „Turn and stop“;
- The camera won’t be randomly stuck in external view after the death of one of the crew members and it won’t be possible to switch to a killed crew member;
- The gunner now uses a manual turret traverse drive and its different gears if available depending on the aiming correction required (small adjustments are made using the manual drive);
- Killed gunners won’t visibly „turn“ after death;
- Detailed tanks won’t „bounce“ when collided with static versions of vehicles (static_ …);
Graphic effects
- Ship wake trails and splashes effects are improved significantly;
- New ship explosion and sinking effects added;
- Improved ship fire effects added;
- New aircraft fuel tank explosion effect created;
- Bomb ground detonations, railroad and road fuel transport explosions are improved and optimized;
Pilot’s Career
- New bombing mission types added for all fighter/bombers in all careers (8 types in total): artillery position, fortified area, troop concentration, airfield, river crossing, railway junction, warehouse, bridge;
- The mission logic in all ground attack and bomber missions has been improved: the player’s flight planes returning home with unused bombs and missiles should happen much less often;
- The player’s fighter/bomber flight in all ground attack and bomber missions should have an escort depending on the type of the player’s aircraft and the time period;
Other changes
- The deletion of train cars by the MCU: Delete mission command fixed (previously it only deleted the locomotive, leaving the cars);
- Fixed a problem with the part of the game interface missing in the screenshots;
- A default tactical code can be set in the spawn point settings in the mission editor;
- The discrepancy between the ship movement effects for different players in multiplayer has been fixed;
- Corrected ballistics and penetration ability of German 20mm rounds used in anti-aircraft guns;
- Thorny 13 pdr AA anti-aircraft gun firing sound restored;
- Fixed the “Engageable” flag for GAZ-MM 72K anti-aircraft gun in mission editor (previously AI pilots attacked the vehicle even with it set to 0).